{"id":112,"date":"2017-06-09T22:27:24","date_gmt":"2017-06-09T22:27:24","guid":{"rendered":"http:\/\/spoilerwarning.net\/?p=112"},"modified":"2017-06-09T22:27:38","modified_gmt":"2017-06-09T22:27:38","slug":"112","status":"publish","type":"post","link":"http:\/\/spoilerwarning.net\/index.php\/2017\/06\/09\/112\/","title":{"rendered":"Mirror&#8217;s Edge EP6: Who Runs the Runners?"},"content":{"rendered":"<p><iframe loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/Nr2VlxXIdf4\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Many of the combat encounters in this game really do feel very poorly thought out. In a lot of them, it seems like the intention was for the player to take out a guard and get his gun, then shoot everyone else. Except enemies are often placed with long open spaces between you and them, meaning you&#8217;re likely to take some damage just getting close enough to attack. And then to get a gun, you have to wait for the guard to enter a melee attack animation, which doesn&#8217;t always happen immediately, and then catch the weapon within a very small window. Worse, the weapon will turn red, indicating you can grab it, <i>before<\/i> the actual grab window seems to open. And if you miss, you take about half your maximum health in damage.<\/p>\n<p>What results is a lot of what you see in the video; ducking and hiding behind cover and trying to sneak around to get a good approach at an enemy, and then flailing while you try to guard or punch the enemy to death while everyone else shoots you. Incidentally, you tend to die a lot.<\/p>\n<p>Later fights in the game against the runner cops get it more right; since they move like you do and don&#8217;t use guns, so you can try to run away from them and the game doesn&#8217;t put any artificial walls in your way to make you fight them. The game&#8217;s chase sequences also work pretty well, like in the first level where you&#8217;re being chased by cops and can stop to fight them, but you can also avoid them and continue freerunning. But these forced arena fights where it&#8217;s almost impossible to evade and escape them as long as anyone is left standing? Well, that was the whole problem everyone complained about in this game&#8217;s combat. Unfortunately, while Catalyst makes the arena fights somewhat more bearable, it doesn&#8217;t remove them or make them any less frequent, which is one of my main criticisms of the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Many of the combat encounters in this game really do feel very poorly thought out. In a lot of them, it seems like the intention was for the player to take out a guard and get his gun, then shoot everyone else. Except enemies are often placed with long open spaces between you and them, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-112","post","type-post","status-publish","format-standard","hentry","category-longform"],"_links":{"self":[{"href":"http:\/\/spoilerwarning.net\/index.php\/wp-json\/wp\/v2\/posts\/112","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/spoilerwarning.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/spoilerwarning.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/spoilerwarning.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/spoilerwarning.net\/index.php\/wp-json\/wp\/v2\/comments?post=112"}],"version-history":[{"count":3,"href":"http:\/\/spoilerwarning.net\/index.php\/wp-json\/wp\/v2\/posts\/112\/revisions"}],"predecessor-version":[{"id":115,"href":"http:\/\/spoilerwarning.net\/index.php\/wp-json\/wp\/v2\/posts\/112\/revisions\/115"}],"wp:attachment":[{"href":"http:\/\/spoilerwarning.net\/index.php\/wp-json\/wp\/v2\/media?parent=112"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/spoilerwarning.net\/index.php\/wp-json\/wp\/v2\/categories?post=112"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/spoilerwarning.net\/index.php\/wp-json\/wp\/v2\/tags?post=112"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}