June 21, 2017
The Spodcast #6: Electronic Entertainment Expo Extravaganza
E3 2017 is over, so now it’s time to share our thoughts on this whole crazy thing.
3:35 – Electronic Arts
22:40 – Microsoft
43:45 – Josh takes a break so Duck Tales?
45:50 – Bethesda
50:15 – Devolver Digital, Intel, and the PC Gaming Show
54:10 – Ubisoft
1:09:10 – Sony
1:16:50 – Nintendo
1:26:10 – Mailbag: Rate console names from smartest to XBox One X
16 Comments
Could you set up a podcast-only RSS feed?
PSA for Apple users – if you subscribe to the Entries RSS link using the Podcast app it works well. (Sorry if this trick isn’t working for other platforms.)
Seconded! (as a non Apple user)
I don’t know that the single player campaigns in sports games play a vastly different role from SP campaigns in the likes of CoD. They’re not really what most people will be there for, but with these iterative releases I guess there are diminishing returns from tweaking the core gameplay – and if you tweak it too much you end up with loads of complaints.
So, it’s an aspect that they can change each time so as to avoid charges of ‘just being a roster update,’ and which gives them something to hang the marketing on. My wild guess would be that these aspects are a bit of a waste of money, but as the overall products continue to coin it in, I suppose they’re not too worried as yet. There’s almost a loss-leader effect going on.
I thought Alex made a good point about the general celebrity marketing – I was also saying ‘it’s in the game!’ You can’t haul in an actual wall-jumping marine to endorse your future-shooter, and a real plumber probably wouldn’t add too much to the Nintendo conference, but a famous footballer or racing star can add some vague air of authority to the conceit of realism that a sports sim is aiming for.
So that’s weird – the RSS version of this comment has it all nicely paragraphinated, which I assume means the carriage return info is being retained somehow. Any way to force WordPress to play display ball?
The WordPress code for this site seems to not be distinguishing between different degrees of paragraph break? And the default paragraph break is too small, so you can’t see them without selecting the text? Let’s test that.
I just pressed Enter once.
Then I pressed it twice.
Then I pressed it three times.
Selecting that text, we can see that the WordPress code can distinguish between double and single Enters, but there’s no visual distinction unless you select the text as you read.
The line breaks are definitely being preserved, I can see them when I open your comment in the editor. I think the comments are being run through a specific wordpress filter, but I’m not quite sure where. Fortunately I’ve “convinced” Chris to take a look at it, so hopefully we’ll find a fix for this soon.
Yay
Chris! 😀
I reckon they’ve finished ESVI; we’re just not going to get it until people stop spending money on Skyrim. Stop spending money on Skyrim! PS I reckon you’ve focused on ducks for long enough now for this to be legitimately renamed The Duckcast.
The Gamecube was not a cube! It’s 5.9 x 6.3 x4.3 inches, which means all of it’s sides are not the same length. The Gamecube was in fact a Gamecuboid! That name *lied* to you!
Is that including the handle on the back?
Josh, what if you rename the podcast to the Ludonarrative Dissonance Show, on the condition that Chris has to be the one to introduce it each time? That might be the only way you can get him to say that for you ever again.
Or we could force them to rename it the Stop Shooting Me Show and force Josh to be the one who introduce it…
I always played American Football games as turn based war games. My enjoyment of football increased dramatically by doing that.
You guys, call it the Dreamcast. We all just agreed that was a great name, right? Right?