So, in what way is ‘Copperspoon’ on-the-nose? I’m not challenging that it is! It’s that I’m being dense and just completely not getting what is being alluded to by the name. (You said something similar during the DLC interludes, and I couldn’t figure it out then, either! 🤔🤷♀️😁)
I believe it’s a play on the phrase “born with a silver spoon in your mouth,” referring to people who were born into wealth and luxury. But Delilah was born into much less fortunate circumstances, so she was born with a “copper spoon.”
As I understand it, the word “whale” is misspelled in the boat’s name because “Dreadful Wale” is actually an anagram for something. I do know what it’s supposed to stand for, but I don’t want to spoil that Meagan has any connection to that particular character…
I was halfexpecting this playthrough to be slow & award fueled but I guess Josh is avoiding a dawdle earful and thus that poor guard ended up awfuller dead.
I think Loudest man in Dunwall is at least feasible in this game. There’s an upgrade that allows you to block ranged attacks, which was one of the hardest things to deal with in Dishonored 1. The main problem is probably the Clockwork Soldiers, but you can take out those by climbing on stuff and doing drop assassinations.
So, in what way is ‘Copperspoon’ on-the-nose? I’m not challenging that it is! It’s that I’m being dense and just completely not getting what is being alluded to by the name. (You said something similar during the DLC interludes, and I couldn’t figure it out then, either! 🤔🤷♀️😁)
I believe it’s a play on the phrase “born with a silver spoon in your mouth,” referring to people who were born into wealth and luxury. But Delilah was born into much less fortunate circumstances, so she was born with a “copper spoon.”
Aaaahhhh, okay, that makes sense. Thanks! 🥄 👍
As I understand it, the word “whale” is misspelled in the boat’s name because “Dreadful Wale” is actually an anagram for something. I do know what it’s supposed to stand for, but I don’t want to spoil that Meagan has any connection to that particular character…
I was halfexpecting this playthrough to be slow & award fueled but I guess Josh is avoiding a dawdle earful and thus that poor guard ended up awfuller dead.
I think Loudest man in Dunwall is at least feasible in this game. There’s an upgrade that allows you to block ranged attacks, which was one of the hardest things to deal with in Dishonored 1. The main problem is probably the Clockwork Soldiers, but you can take out those by climbing on stuff and doing drop assassinations.