August 16, 2017
Dishonored 2 EP4: Highly Flammable
In this episode, we learn a valuable lesson about the proper safe handling of alcohol.
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In this episode, we learn a valuable lesson about the proper safe handling of alcohol.
I have a lot of fun breaking into each of the black market shops; they’re all fun little mini-puzzles. Also saves on gold, since you don’t buy the runes and keys and stuff from them, just the upgrades for the schematics you have.
I never really bothered throwing alcohol, or shooting the nests; I found that if I charged them directly I could destroy the nest, which de-aggros all the bloodflies, before they could react – was that just me? Certainly less interesting than this approach though, and I never really used incendiary bolts for anything. Also wow, Josh really doesn’t care if Emily drowns.
I am currently about as far as Rutskarn (just past the Addemire Institute), but after I finished that level I noticed I’d somehow killed someone, after trying exceedingly hard to just knock everyone out and be super sneaky.
Now I’m not sure if I want to restore previous save games in order to try and fix it, or not. Not sure I can face going through the level again right now though, so I will already have lost the “clean hands” achievement.
On the topic of explosive rum, I had two different hard learning experiences with that stuff while trying different ways of getting past the same group of guards (in the Addermire Institute, I think), the most problematic of which were the two sitting down at a table playing poker. I decided to try throwing a bottle of alcohol nearby for a fun, fiery distraction to get them out of their seats, but I underestimated how big the explosion would be and ended up lighting a guy on fire, forcing me to reload to preserve my nonlethal run. Then I had the idea to try hopping behind them with Far Reach to drop a stun mine at their feet, before quickly hopping back up to the chandelier. But apparently one of them had a bottle of alcohol on him, which of course exploded, lighting them both on fire and forcing me to reload AGAIN. Those guys just REALLY wanted to burn to death, I guess. -_-
And in non booze-related fiery shenanigans, there was also that time I freaked out a group of witches standing near a bonfire, and one of them somehow managed to light herself on fire (which didn’t add anything to my kill counter, by the way).
Apparently the day before the attack they launched a ship in honour of and named for Empress Jessamine, and did the whole ceremonial ‘crack open a bottle against the side’ thing. I hope it wasn’t a wooden ship. Talk about a baptism of fire…
It’s actually just called a “gutter”.
So, i got a bit confused by Chris saying that on-level shops make the game fell more”Thief-y”, when shopping in Thief games was done pre-mission, ala Knife of Dunwall…