September 16, 2017
Terror From The DOSoleum: Battlespire
Welcome to Terror From The DOSoleum, a series where Rutskarn and Josh dig up the tombs of old video games to uncover their secrets, only to discover why they were buried in the first place.
In this first installment, we excavate the tomb of An Elder Scrolls “Legend:” Battlespire, Bethesda’s space-time paradox of a dungeon crawler. A game with a jumping system designed by aliens, where trying to move forward often sends you sliding sideways, and every single enemy in the game has its own dialogue tree. Todd help us.
6 Comments
I think there was a demo? I’m pretty sure I never played the full game, but I don’t really remember.
Considering this was released in 1997 it makes it even worse really, because Ultima Underworld had already done this sort of thing so much better in 1992 (although the interface was similarly clunky, but much more informative).
This game is just majestic, like a senile, arthritic eagle covered with boobs. I am glad that I’ll never have to play this game myself, but also so very glad that I got to experience it vicariously through your suffering.
Also, I will never forget the mighty Cahmel Fightman; he was a true hero. <3
I fail to see how any future game will surpass this masterpiece.
I have to say, I do enjoy how the character creation lets you min-max the system and create some ultimate munchkin avatar.
That was even worse than I’d pictured it. I had considered buying Battlespire for sheer amusement value, but after watching that, I’m wondering if “free” would be too expensive…
I thought it was bad from Rustkarn’s let’s play but to see its true majesty is breathtaking and makes me also have to ask: how in your particular deity of choice’s name is this a 4 star game on GoG and rated higher than other, actually good, games?
I read Rutzgarns play-threw of this (one of my favorite letsplay wittings). This is about as painful as I thought and I want to see more lol.