I thought the Clockwork Manor attempt ticked along nicely. Once you were cognisant of the layout. And you’d got your teeth into it. The sudden spring for the door as a means of escapement was a good way to ratchet up the tension.
Heh – “Pratchett Jellied Eels.” Nice reference there. Also Josh having problems with a sink. Nice reference there, too. Anyway, did we figure out the problem with that first domino attempt? I thought there were going to be four guys or something, but it certainly looked like just the three of them second time around.
So one thing I found with the witches was you could use the freak out arrows against them. They’d run away and then forget about you. Interesting that I had the same problem as Chris needing to be creative. But I enjoyed it.
I found that Domino and either a stun arrow or a sneaky KO of one of them handled most witch groups. The biggest problem was that some of them inconsiderately sit on railings and will wall to their deaths if you aren’t careful, counting as a kill.
But if you are extra sneaky you can KO all witches in the map with the nonlethal elimination of the target. And somehow if you do that none of the witches in precarious situations die, or at least if they do it doesn’t fall on your hands.
@7:27 In this episode, Chris paints a mental picture for us with chest hair.
Uhhh … I may just skip this episode, actually. Watch one of the other ones again to make up, p’raps.
I thought the Clockwork Manor attempt ticked along nicely. Once you were cognisant of the layout. And you’d got your teeth into it. The sudden spring for the door as a means of escapement was a good way to ratchet up the tension.
I think I speak for all Rutskarns when I say: Golf clap.
Heh – “Pratchett Jellied Eels.” Nice reference there. Also Josh having problems with a sink. Nice reference there, too. Anyway, did we figure out the problem with that first domino attempt? I thought there were going to be four guys or something, but it certainly looked like just the three of them second time around.
Aha! I should have watched the credits.
So one thing I found with the witches was you could use the freak out arrows against them. They’d run away and then forget about you. Interesting that I had the same problem as Chris needing to be creative. But I enjoyed it.
Stinging bolt was what I was thinking. Dammit Josh.
I found that Domino and either a stun arrow or a sneaky KO of one of them handled most witch groups. The biggest problem was that some of them inconsiderately sit on railings and will wall to their deaths if you aren’t careful, counting as a kill.
But if you are extra sneaky you can KO all witches in the map with the nonlethal elimination of the target. And somehow if you do that none of the witches in precarious situations die, or at least if they do it doesn’t fall on your hands.