This game biggest issue gameplay is all the bioshock artifact that only feel more out of step here. The story issues are as stated about not sticking to the no choice part as the rest of the game is just wheel spining with cool character moment in between to many repetive shooting part.
The disney park vibe work at the begining but with so much combat quickly only accentuate how utterly baren this world really is outside is pretty aesthethic. Say what you will about Kingdom heart had enough spectacle to minimized and even slowly move away from that aesthethic. As they allow NPC to populate the world and make the worlds bigger.
I also stand by that article of how Biocock gives Elizabeth more agency and the dreaded dadification of games. Seriously even Nier could not escape it despite the smaller budget still felt making is main character a Dad to better appeal to western audience. Which is ridicuolous amount of extra work with mixed result. The creator had to fight hard to undo the dadification of Nier by making is updating vertion have the original big bother character instead.
I think equating the American civil religion ( https://en.wikipedia.org/wiki/American_civil_religion ) imagery that is so central Bioshock Infinite to recent American lurching around fascism is a little mistaken. It’s very straightforwardly evoking the USA’s Second Great Awakening of the late 1700s through mid-1800s, maybe the height of evangelicalism in the country. That period saw the production of art like The Apotheosis of Washington ( https://en.wikipedia.org/wiki/The_Apotheosis_of_Washington ), which still graces the apex of the Capital Dome, and Enthroned Washington ( https://en.wikipedia.org/wiki/George_Washington_(Greenough) ) that is so very obviously the source of the Founding Father statues you guys talk about in this episode. Recent American conservative or extremist conservative movements have been much, much less religiously-focused than we saw even in the 2000s, and much less about American civil religion.
This game biggest issue gameplay is all the bioshock artifact that only feel more out of step here. The story issues are as stated about not sticking to the no choice part as the rest of the game is just wheel spining with cool character moment in between to many repetive shooting part.
The disney park vibe work at the begining but with so much combat quickly only accentuate how utterly baren this world really is outside is pretty aesthethic. Say what you will about Kingdom heart had enough spectacle to minimized and even slowly move away from that aesthethic. As they allow NPC to populate the world and make the worlds bigger.
I also stand by that article of how Biocock gives Elizabeth more agency and the dreaded dadification of games. Seriously even Nier could not escape it despite the smaller budget still felt making is main character a Dad to better appeal to western audience. Which is ridicuolous amount of extra work with mixed result. The creator had to fight hard to undo the dadification of Nier by making is updating vertion have the original big bother character instead.
I think equating the American civil religion ( https://en.wikipedia.org/wiki/American_civil_religion ) imagery that is so central Bioshock Infinite to recent American lurching around fascism is a little mistaken. It’s very straightforwardly evoking the USA’s Second Great Awakening of the late 1700s through mid-1800s, maybe the height of evangelicalism in the country. That period saw the production of art like The Apotheosis of Washington ( https://en.wikipedia.org/wiki/The_Apotheosis_of_Washington ), which still graces the apex of the Capital Dome, and Enthroned Washington ( https://en.wikipedia.org/wiki/George_Washington_(Greenough) ) that is so very obviously the source of the Founding Father statues you guys talk about in this episode. Recent American conservative or extremist conservative movements have been much, much less religiously-focused than we saw even in the 2000s, and much less about American civil religion.