July 22, 2017 HomeLong FormKona EP3: Caribou Hunting Kona EP3: Caribou Hunting By Josh Long Form 6 Comments It’s dynamite and drink mixing on our third installment of Canada: The Video Game! 6 Comments Sarfa Viobranium is a metal, not a stone. July 23, 2017 Reply Joe So, we know WHERE the cave guy went, because of spirit time travel, but WHEN’d he go? July 23, 2017 Reply MichaelGC 😡 Please can we find out where Joe lives so as to send over an evil preferably cannibalistic but in any event vengeful spirit? 😈 July 25, 2017 Reply Lachlan the Sane I’ve finally figured out what was bothering me about this game; the narrator’s voice sounds exactly like Microsoft Sam. Like, it’s obviously been properly recorded, not built in a voice synthesiser, but the cadences and tone are exactly the same as Microsoft Sam. Maybe it’s the same voice actor. July 25, 2017 Reply MichaelGC Aye, I was also thinking there was something a bit Speak & Spell-ey about it. It’s even more pronounced in the Early Access build. (Link in the comments of the previous episode.) Maybe the narrator isn’t from our present day but is instead a sentient robot from the year 23,625 or so. July 25, 2017 Reply SpammyV The way the Narrator speaks kind of reminds me of the Narrator in The Stanley Parable, the way he’s seems distant and kind of bemused. Which I don’t think works so well when the game’s otherwise going for an eerie, cold atmosphere. Also, I do kind of like the visions, especially with how you’re working backwards from death to their diary. This game seems like a Canadian Deadly Premonition, but with less zombies and fewer quirky charming characters. July 26, 2017 Reply Add a Comment Cancel reply Your email address will not be published. Required fields are marked *Comment:*Name:* Email Address:* Website: Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam. Learn how your comment data is processed.