The Spodcast #15: Wine, Bad Dates, Backlogs, and Hair Metal

Download .ogg .mp3

Mumbles returns to tell us about Mystic Messenger, we discuss our massive Steam backlogs, get abducted by aliens, and try to remember the names of obscure hair metal bands on this jam-packed episode of the Spodcast!

Show Notes:
0:41 – Danganronpa
8:25 – Alex did a Warframe charity stream
10:30 – Ruiner
16:35 – Mystic Messenger V Route
25:43 – Wine and Painting
32:12 – Cuphead
39:22 – Stories Untold
43:30 – Heat Signature
47:13 – XCOM 2: War of the Chosen
1:08:25 – Mailbag: “What do you think of all the games you buy but don’t ever get around to playing?”

The Spodcast #14: Star Trek And Erotic Questions

Download .ogg .mp3

Things get spicy in space in this installment of the Spodcast!

Show Notes:
1:16 – Star Trek Discovery Pilot Discussion (SPOILERS!)
35:21 – Mailbag
37:10 – Have you tried erotic games funded by Patreon?
45:15 – Do you have any thoughts on a game’s ending being decided by player choice vs player action?
55:00 – Are you aware of the homebrew erotic game genre?

The Spodcast #13: Gambling, Rabbids, and The Amazing Netherlands

Download .ogg .mp3

Alex returns from vacation bringing tales of the exotic and mystical Amsterdam!

Show Notes:
0:32 – Alex in the Netherlands
23:55 – Alex and the Gambling Conference
34:50 – Halloween Horror Nights
38:33 – Mario + Rabids Kingdom Battle
52:14 – Mailbag
53:45 – What’s your favorite adaptation of games to another medium?
1:00:30 – MC Hawking – Quake Master
1:03:18 – Guild Wars 2’s Horrible Advertising –

Terror From The DOSoleum: Battlespire

Welcome to Terror From The DOSoleum, a series where Rutskarn and Josh dig up the tombs of old video games to uncover their secrets, only to discover why they were buried in the first place.

In this first installment, we excavate the tomb of An Elder Scrolls “Legend:” Battlespire, Bethesda’s space-time paradox of a dungeon crawler. A game with a jumping system designed by aliens, where trying to move forward often sends you sliding sideways, and every single enemy in the game has its own dialogue tree. Todd help us.